New details on Zettai Zetsubou Shoujo: DanganRonpa AnotherEpisode emerged in this week’s issue of Famitsu.
The game takes place approximately one years after the end of DanganRonpa.
It’s the first game in the series to feature fully animated cutscenes. All of these are being handled by Seiji Kishi and the animation studio Lerche.
Article hints that Komaru might have been caught and trapped somewhere post DanganRonpa.
There will be plenty of illustrations during the story, all of them handled by Riru Shimado. It’s not a numbered title, but AnotherEpisode actually makes use of the most assets in the series.
New character (page 1 bottom left) named Haiji Towa. He’s the adult leader of the resistance, the group that the Warriors of Hope are trying to annihilate.
Shirokuma and Kurokuma. Shirokuma chills at the Resistance’s homebase and is something like an idol to the adults. Kurokuma serves as an advisor of sorts for the Warriors of Hope.
There are eight types of word bullets that can be loaded into Komaru’s weapon. Each type has a different effect on the thing it hits.
-The most common one is “Kowarero,” which simply does damage to Monokumas.
-“Fukitobe” bullets send Monokuma flying. It’s possible to hit multiple enemies with this attack.
-“Odore” bullets force the Monokuma it hits to start dancing in place, locking down their movement momentarily.
-“Shibirero” bullets paralyze Monokuma while continuously doing damage for a period of time.
-“Ugoke” bullets have no effect on Monokuma, but when used on electronic objects, it forces them to start moving.
-“Kansatsu” bullets have no effect on Monokuma but allow you to see things you otherwise would not be able to.
-Moero” bullets light Monokuma on fire. Can be fired in succession.
-“Tsunagare” bullets allow you to briefly control a Monokuma after successfully making impact.
This week’s Famitsu introduces four different Monokuma enemy types. Guard Monokuma, Bomber Monokuma, Ball Monokuma, and Siren Monokuma.
If Komaru’s health drops to zero, you entire Zetsubou Time. If you still have a charge in your stungun, by pressing the button prompted on screen, you can escape with your life. Fail/lack a charge, and Monokuma eats you and you get a gameover.
That’s most of the details for now, but I’m really liking how they seem to have avoided simply making a basic 3rd person shooter. The word bullets help give it the proper DanganRonpa flavor.
Translations by me.